acm-header
Sign In

Communications of the ACM

BLOG@CACM


bg-corner

Foggy Futures: The Confused Computing Career Aspirations of 12-Year-Olds
From BLOG@CACM

Foggy Futures: The Confused Computing Career Aspirations of 12-Year-Olds

Based on recent interviews with 12 year olds about careers in computing, I argue that if we want to evaluate programs that encourage young people to study computing...

Interspecies Interaction Design at CHI
From BLOG@CACM

Interspecies Interaction Design at CHI

A description of new frontiers in animal/human interaction design emerging at CHI. No cats or chickens were harmed in the writing of this article.

The Impact of Console Games in the Classroom
From BLOG@CACM

The Impact of Console Games in the Classroom

A summary of some interesting findings relating to the use of console games in Scottish primary and secondary school classrooms.

When Everything Is Embarrassing: Designing With Teenage Girls
From BLOG@CACM

When Everything Is Embarrassing: Designing With Teenage Girls

A discussion of the difficulties of conducting user-centered design with teenage girls.

Stats: We're Doing It Wrong
From BLOG@CACM

Stats: We're Doing It Wrong

A summary of the mistakes researchers make when analysing likert type data and what the correct methods should be.

Learning Through Twitter
From BLOG@CACM

Learning Through Twitter

Commentary on a recent study which evalauted the impact of Twitter on student engagement and grades.

The Wonderful World of Cooking Interfaces
From BLOG@CACM

The Wonderful World of Cooking Interfaces

This is an article describing some recent (and bizarre) interfaces to support cooking. The intersection of computer science and culinary art is not as small as...

How to Make a Geek Goddess Spit with Rage
From BLOG@CACM

How to Make a Geek Goddess Spit with Rage

 A rather grumpy review of the book How to Be a Geek Goddess.

The Best Job in the World
From BLOG@CACM

The Best Job in the World

Where does software engineer come in a ranked list of jobs?

Santa's Outbox
From BLOG@CACM

Santa's Outbox

Busy as he may be, Santa is still finding time to reply to his email on computer science matters.

Game Design Through Mentoring and Collaboration
From BLOG@CACM

Game Design Through Mentoring and Collaboration

About the successful game design program for students at McKinley Tech and George Mason University which encourages young people to study STEM.

Should Students Buy an iPad or a Year's Supply of Pot Noodles?
From BLOG@CACM

Should Students Buy an iPad or a Year's Supply of Pot Noodles?

Considering whether an iPad would be a good educational investment for a student.

The Importance of Quest to Learn
From BLOG@CACM

The Importance of Quest to Learn

Why we need more educational projects like Quest To Learn, a New York program in which children's learning is based around game playing and design.

Interface Design For New Mothers
From BLOG@CACM

Interface Design For New Mothers

Why is there so little research into interface design for new mothers? Interface designers—hear my cry! Here are some pointers for designing interfaces for mothers...

Valuing High School Computing Teachers
From BLOG@CACM

Valuing High School Computing Teachers

Thoughts on why high school computing teachers are so important and how we can help them.

Laptops in the Classroom
From BLOG@CACM

Laptops in the Classroom

Thoughts about using laptops in higher education classes, relating to a recent journal article about what students actually do with their laptops in class while...

Turns out That Brain Training Games Don't Work
From BLOG@CACM

Turns out That Brain Training Games Don't Work

A brief article pointing to a new large scale study published in Nature about the effect of brain training games.

World of Warcraft-Playing Professors
From BLOG@CACM

World of Warcraft-Playing Professors

Are academics taking serious games too seriously?

Encouraging Girls to Study Geeky Subjects (part 2): Programmable Bracelets
From BLOG@CACM

Encouraging Girls to Study Geeky Subjects (part 2): Programmable Bracelets

Some thoughts about novel ways to attract girls to study computing: e-textiles and computational crafts.

Encouraging Girls to Study Geeky Subjects (Part 1): Emotionally Intelligent Tutoring Systems
From BLOG@CACM

Encouraging Girls to Study Geeky Subjects (Part 1): Emotionally Intelligent Tutoring Systems

The first in a couple of articles in which I look at some ways of encouraging girls to engage with technical subjects; this focuses on an emotionally sensitive...
Sign In for Full Access
» Forgot Password? » Create an ACM Web Account