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Network Front-End Processors, Yet Again
From Communications of the ACM

Network Front-End Processors, Yet Again

The history of NFE processors sheds light on the trade-offs involved in designing network stack software.

Hard-Disk Drives: The Good, the Bad, and the Ugly
From Communications of the ACM

Hard-Disk Drives: The Good, the Bad, and the Ugly

New drive technologies and increased capacities create new categories of failure modes that will influence system designs.

Debugging AJAX in Production
From Communications of the ACM

Debugging AJAX in Production

Lacking proper browser support, what steps can we take to debug production AJAX code?

API Design Matters
From Communications of the ACM

API Design Matters

It is very easy to create a bad API and rather difficult to create a good one.  Recent APIs implemented in modern programming languages make the same mistakes as...

Security in the Browser
From Communications of the ACM

Security in the Browser

Users with no security training download Web browsers from the Internet without precaution, and demand that they be fast and easy to use. What can be done to make ...

ORM in Dynamic Languages
From Communications of the ACM

ORM in Dynamic Languages

Dynamic languages offer a taste of object-relational mapping that eases application code.

Cybercrime 2.0
From Communications of the ACM

Cybercrime 2.0: When the Cloud Turns Dark

Web-based malware attacks are more insidious than ever. What can be done to stem the tide?

Purpose-Built Languages
From Communications of the ACM

Purpose-Built Languages

The ecosystem of purpose-built languages is a key part of systems development.

Erlang For Concurrent Programming
From Communications of the ACM

Erlang For Concurrent Programming

Designed for concurrency from the ground up, the Erlang language can be a valuable tool to help solve concurrent problems.

Better Scripts, Better Games
From Communications of the ACM

Better Scripts, Better Games

Smarter, more powerful scripting languages will improve game performance while making gameplay development more efficient.

Improving Performance on the Internet
From Communications of the ACM

Improving Performance on the Internet

Given the Internet's bottlenecks, how can we build fast, scalable, content-delivery systems?

Parallel Programming with Transactional Memory
From Communications of the ACM

Parallel Programming with Transactional Memory

While still primarily a research project, transactional memory shows promise for making parallel programming easier.

The Long Road to 64 Bits
From Communications of the ACM

The Long Road to 64 Bits

The sometimes contentious development of 64-bit systems shows how technology decisions can have unexpected, enduring consequences.

Eventually Consistent
From Communications of the ACM

Eventually Consistent

Building reliable distributed systems at a worldwide scale demands trade-offs between consistency and availability.

High-Performance Web Sites
From Communications of the ACM

High-Performance Web Sites

Want to make your Web site fly? Focus on frontend performance.

CTO Virtualization Roundtable
From Communications of the ACM

CTO Virtualization Roundtable: Part II

When it comes to virtualization platforms, experts say focus first on the services to be delivered.

Software Transactional Memory: Why Is It Only a Research Toy?
From Communications of the ACM

Software Transactional Memory: Why Is It Only a Research Toy?

The promise of STM may likely be undermined by its overheads and workload applicabilities.

Real-World Concurrency
From Communications of the ACM

Real-World Concurrency

What does the proliferation of concurrency mean for the software you develop?

CTO Roundtable on Virtualization
From Communications of the ACM

CTO Roundtable on Virtualization: Part I

Virtualization technology is hot again, but for the right reasons?

Code Spelunking Redux
From Communications of the ACM

Code Spelunking Redux

Is it getting any easier to understand other people's code?
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