Smartphone applications are continuously and rapidly being developed. While many apps are for entertainment purposes, there is a trend of app development for functional uses. Developers are looking to apps as a way to solve everyday problems. See a need, app a need.
The University of Alabama is no exception to this trend as students and professors are working together to develop beneficial apps. A few current student app projects are primarily health related, looking to improve living functionally with conditions of blindness, obesity and diabetes.
An all-female team from UA's department of computer science is creating a smartphone application named "Digital Eyes" for the visually impaired.
The purpose of "Digital Eyes" is to help those who are visually impaired or blind navigate inside buildings. Users are able to scan tags at the entrance of buildings using their phone's camera. This initiates an interactive experience as information about rooms and other points of interest in the building is spoken aloud. Users can even set restrictions on their navigation, such as avoiding stairs.
The team consists of four computer science majors:
Jeff Gray, associate professor of computer science, is the faculty adviser. The team collaborated with UA's Office of Disability Services to test the app and ensure a relevant and meaningful product.
The World Health Organization estimates that one billion adults are overweight, and this number is expected to increase significantly in the coming years. In an effort to promote understanding and prevention of this issue, Kyle Redding, a senior majoring in computer science, is developing the Diet Diary Android Application.
Redding is working with Edward Sazonov, associate professor of UA's Electrical and Computer Engineering Dept., to develop a mobile calorie counter. This application will provide an easy way of tracking calorie consumption based on objective monitoring of food intake through wearable sensors and self-report of food consumption.
"Smartphone development has given me an understanding of what is required for software development with the end user in mind," says Redding. "That means functionality cannot be the only thing in a developer's mind; I must also think about how users will interact with my software."
Users will receive real-time feedback as a way to discourage excessive food intake. The caloric information will also be reported to researchers to benefit biomedical research.
Diabetes is a growing problem in America. Because the disease is primarily self-managed, patient knowledge is crucial. Student Michael Robson has worked for the past four semesters with Felecia Wood, associate professor in the Capstone College of Nursing, and Julia Hartman, former director of instructional technology for eTech in the College of Arts and Sciences, to find a solution that allows patients with diabetes to better manage their condition.
Robson, a senior majoring in computer science, and Wood have partnered with Rebecca Johnson, assistant coordinator of instructional technology for eTech in the College of Arts and Sciences, and are looking to solve this problem with a diabetes self-management application.
The diabetes self-management app, targeted toward rural adults with Type 2 diabetes, is intended to provide extensive knowledge of diabetes as a tool to promote self-management. It will measure and evaluate self-management concepts. The app will also provide a dictionary, an interactive informational quiz, a fitness assessment and general health reminders.
"Our long term goal is to have the app published in the app store and be able to show that it can effectively help people with diabetes manage their condition," Robson says. "This research is important not only because an effective tool for diabetes management is needed, but also to demonstrate that an iPod app can be an efficient way to transmit healthcare information and to help people care for themselves."
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