A research group at Aalto University, Finland, propose a new theory of computer input explaining for example why serious gamers avoid touchscreens and why playing a piano on a touchscreen is so awkward.
"The common view before this work was that the lack of physical buttons is critical, but you also have tactile feedback from the surface of a touchscreen," says Byungjoo Lee. "Another false belief was that touchscreens are slower, but that is not the case anymore."
The group conducted experiments where participants were asked to tap a display when a target would appear. The data showed large differences between physical keys and touchscreens in how reliably users could time their presses.
"We found a systematic pattern in timing performance that we could capture mathematically," Lee says.
The researchers proposed a new theory explaining that there are three sources of error that make timing very hard with touchscreens. Lee and co-author Antti Oulasvirta describe their work in "Modelling Error Rates in Temporal Pointing," which will be presented at the ACM CHI 2016 conference in May.
First, people are not able to keep a finger at a constant distance above the surface. The finger is always moving, and even the slightest movement hampers the ability to time precisely. By contrast, when using physical keys, the finger rests on the key, eliminating this source of error.
Second, when the finger touches the surface, it is hard for the neural system to predict when the input event has been registered. Typically software detects the touch when the finger first touches the display. But users cannot sense this event so it is not predictable for them.
Third, when the event has been registered on the touchscreen, it still needs to be processed in the application, and in some cases the time that it takes is longer than in other ones, creating another source of latency.
The new theory implies that users’ performance can be improved by making touch events more predictable. The researchers show that by registering the touch event when a finger’s contact area on the surface is the maximum, timing performance can be improved significantly.
"Unfortunately, the theory also suggests that touchscreens may never be able to beat physical keys in gaming. The reason is that the finger travel distance varies and creates a source of unpredictability," says Professor Oulasvirta.
In the final study, the researchers looked at Flappy Bird, a popular game requiring accurate timing.
"We can finally explain why games that require accurate timing are annoyingly hard on touchscreens. Our model can predict how many points a gamer is able to score in that game," Oulasvirta says.
This project has received funding from the Academy of Finland project COMPUTED and the European Research Council under the European Union's Horizon 2020 research and innovation program (grant agreement No 637991).
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