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Courses In the Metaverse Struggle to Compete With Real World


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student wearing a virtual reality headset in front of a computer

Some educators say students' enthusiasm for virtual reality headsets and avatars may diminish as excitement wears off.

A problem at the heart of why many business schools have been reluctant to enter the metaverse for course instruction is that studying in the real world has its advantages.

Teaching the interpersonal skills of leadership and networking that are integral to postgraduate management courses, like the MBA, is better done in person. It also avoids having to fund purchases of the hardware and software for metaverse projects.

Many schools are still in the testing stage. "We have to offer people a wow experience in the metaverse," says Steve Muylle, associate dean of digital learning at Vlerick Business School in Belgium, part of a global alliance of business schools developing online teaching techniques.

One problem is that masters students may be "underwhelmed" by the basic quality of graphics in virtual learning applications, Muylle says. This is especially the case for gamers who are used to Massive Multiplayer Online Games, where the virtual environment is not only hyper-realistic, but also perpetual.

From Financial Times
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