By Nicholas V. Findler
Communications of the ACM,
April 1977,
Vol. 20 No. 4, Pages 230-245
10.1145/359461.363617
Comments
A progress report is presented of on-going research efforts concerning human decision making under uncertainty and risk and human problem solving and learning processes on the one hand, and machine learning, large scale programming systems, and novel programming techniques on the other. There has also been interest in how humans make deductive and inductive inferences and form and optimize heuristic rules, and how machines can reach similar results. Although the vehicle of these investigations has been the game of poker, a conceptual framework has been provided that should have a fairly wide range of applicability. The models of human judgement, choice, and decision making are incorporated in a large scale complex program. They represent both descriptive and normative theories of behavior. An interactive game environment has been recently established which, besides its usefulness for experiments in game playing, enables humans to construct machine strategies “on-line” in a question answering, advice taking mode.
The full text of this article is premium content
No entries found
Log in to Read the Full Article
Need Access?
Please select one of the options below for access to premium content and features.
Create a Web Account
If you are already an ACM member, Communications subscriber, or Digital Library subscriber, please set up a web account to access premium content on this site.
Join the ACM
Become a member to take full advantage of ACM's outstanding computing information resources, networking opportunities, and other benefits.
Subscribe to Communications of the ACM Magazine
Get full access to 50+ years of CACM content and receive the print version of the magazine monthly.
Purchase the Article
Non-members can purchase this article or a copy of the magazine in which it appears.