By Webb Stacy
Communications of the ACM,
June 1995,
Vol. 38 No. 6, Page 31
10.1145/203241.203250
Comments
Not long ago, programmers controlled computers by arranging wires on a control panel built into the side of a large floor-standing machine. Today palm-sized pointing devices are used to drag and drop visual images on machines smaller than a notebook. Dramatic differences like these make it easy to forget that software development still revolves around the needs of the computer at the expense of the needs of developers and end users.
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