acm-header
Sign In

Communications of the ACM

News

The State of Virtual Reality Hardware


female wearing VR headset

Credit: Craig Russell / Shutterstock.com

For decades, virtual reality (VR) has seemed like a futuristic dream that is just around the corner, but never reaches its full potential. This time, however, might really be different. Recent advances in the power of VR hardware, notably the headsets and processors used to produce realistic VR experiences, suggest that VR is finally powerful enough and cheap enough to go mainstream.

VR broadly refers to immersing yourself in a three-dimensional (3D) digital world using sophisticated hardware and software. While a video game is experienced through a screen, VR often is experienced through a headset that shuts out the external world and transports you to a virtual one. It can also be experienced through room-sized systems that use special projectors and glasses to create VR experiences.


 

No entries found

Log in to Read the Full Article

Sign In

Sign in using your ACM Web Account username and password to access premium content if you are an ACM member, Communications subscriber or Digital Library subscriber.

Need Access?

Please select one of the options below for access to premium content and features.

Create a Web Account

If you are already an ACM member, Communications subscriber, or Digital Library subscriber, please set up a web account to access premium content on this site.

Join the ACM

Become a member to take full advantage of ACM's outstanding computing information resources, networking opportunities, and other benefits.
  

Subscribe to Communications of the ACM Magazine

Get full access to 50+ years of CACM content and receive the print version of the magazine monthly.

Purchase the Article

Non-members can purchase this article or a copy of the magazine in which it appears.