Researchers from Concordia University and the Emily Carr University of Art + Design are developing three-dimensional (3D) drawing tools for a software system that enables animation artists to literally draw in thin air.
Concordia's Leila Sujir and Sudhir Mudur and Emily Carr's Maria Lantin are researching intuitive free-hand drawing as well as creating low-cost, high-performance motion-tracking solutions. The researchers are using Sandde, a stereoscopic animation drawing device developed by Janro Imaging Laboratory (JIL). JIL is working to develop the user interface and hardware interface components for the Sandde animation software in collaboration with Concordia professors and graduate students.
The researchers say Sandde has the potential to revolutionize video game design, performance art, and Hollywood 3D feature animations by facilitating the free movement of artists as they add 3D layers to their work. They say their year-long project will bring physicality back to the process of creating digital content.
From Concordia University
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