Penn State University researchers are using the ancient Chinese game of Go to help students learn new methods for countering future cyber-attacks.
"We’re using the game as a training ground to think strategically and tactically," says Penn State's Stan Aungst, who teaches a course that introduces students to thinking visually about attacks, attack patterns, spatial analysis with individual performance evaluation via interactive virtual scenarios, missions, and gaming.
"During the course, Go is used as the means for analyzing widely divergent problems, and for developing effective tactics and strategies to address those problems by means of conversion rather than elimination," says Penn State's John Hill. At the end of the course, the students take a test that is used to measure their ability to predict cyber and physical attacks.
Professor Todd Bacastow says gaming technologies are supplanting traditional techniques of training in the U.S. intelligence community. "The Defense Intelligence Agency’s VISim [Virtual Intelligence Simulation] is an example of a serious game," Bacastow notes. "VISim’s expressed goal is to prepare the next generation of intelligence professionals who are attuned to video games."
From Penn State Live
View Full Article
Abstracts Copyright © 2013 Information Inc., Bethesda, Maryland, USA
No entries found