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Research Examines the Structure of Video Games


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A collage of video game characters.

Research on the content of video games and their interaction with the player promises to help the industry create more attractive characters and more coherent worlds.

Credit: RACROX.deviantart.com

Carlos III University of Madrid researcher Antonio Jose Planells has analyzed the content of video games and their interaction with the player. The research studied the various aspects of different video games, such as the construction of the characters, the options that modify the virtual world, and the scenarios.

Planells says the research explains the existence of some static dimensions in which all of the action develops, and other dynamics that correspond to the psychological world of each of the characters that appear in the story. He also notes the video games are not stories themselves, but they can generate distinct experiences based on the way in which each player understands those fictitious worlds and how they related to them.

Planells says his study can help the video game industry find new ways to improve their products and new perspectives to make them more original. "More attractive characters and more coherent worlds can be created, and the impact of controls and screen interface can be tested as well," he says.

From Carlos III University of Madrid (Spain)
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Abstracts Copyright © 2013 Information Inc., Bethesda, Maryland, USA


 

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