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Wave Fingers, Make Faces: The Future of Computing at Intel


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A gamer controls a computer game with gestures.

Intel altered the popular game "Pivotal" to allow gamers to use their hands as controllers, instead of using traditional game controllers or mouse and keyboard.

Credit: Softkinetic

Intel is developing perceptual computing technology that will sense a user's emotions and body language.

Perceptual computing uses gestures, facial recognition, and voice recognition to make devices more "natural, intuitive, and immersive," says Intel's Anil Nanduri. He says Intel aims to obtain "sensory inputs that make [computers] more human like."

Cameras, for example, will enable devices to sense emotion and detect a person's biometric data. Computers also will be able to hold conversations and comprehend general, rather than specific, commands, taking context into account. Intel intends to teach devices to recognize depth using three-dimensional (3D) cameras, and has teamed with Creative to integrate 3D cameras into devices such as PCs and tablets in the second half of 2014.

To spur developer interest in perceptual computing, Intel last year released a software development kit, which has been downloaded more than 26,000 times, and has sponsored perceptual computing contests. Intel believes it has advanced the ecosystem sufficiently to begin focusing on hardware, and hopes that devices with perceptual computing features will emerge next year.

Although sensory inputs such as gestures will not be ideal for all uses, Intel intends to focus on applications that will prove genuinely useful. Gaming and education are two areas in which perceptual computing could gain momentum, Nanduri says.

From CNet
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