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Students ­pdate Classic Animation Technique


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Examples of the squash and stretch animation method.

A new software package developed by computer graphics students at Victoria University automates much of the repetitive manual labor that goes into animation, but still permits customization.

Credit: JohnKstuff.blogspot.com

Much of the repetitive manual work involved in the classic squash and stretch animation technique has been automated by a program developed by computer graphics students at Victoria University.

However, the developers note that artists using the program would not lose the ability to customize. They say the software provides an alternative method for intentionally distorting the shape of a character to accentuate its movement.

Byron Mallett, a Master's student in the School of Design, focused on the animation and usability aspects of the software, while Richard Roberts, a Ph.D. candidate in the School of Engineering and Computer Science, handled programming. "Byron's expertise in animation meant he could provide content to work with, as well as critique the way the software worked for artists," Roberts says. "My knowledge of programming allowed for fast iteration of the tool."

Mallett and Roberts presented a paper on their technique at the 28th International Conference on Image and Vision Computing in New Zealand.

From Victoria University of Wellington (New Zealand)
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Abstracts Copyright © 2013 Information Inc., Bethesda, Maryland, USA


 

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