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­sing Virtual Reality to Catch a Real Ball


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Catching a ball in virtual reality.

A team at Disney Research has developed ways to enhance virtual experiences involving interactions with physical objects.

Credit: Disney Research

Disney researchers have developed ways to enhance virtual experiences involving interactions with physical objects by showing how a person using a virtual reality (VR) system can use it to catch an actual ball.

Catching a ball requires many coordinated skills learned from early childhood, and this tight coordination is possible in VR, enabling users to catch real flying balls, according to the researchers.

In addition, they found different styles of visualizations can lead to different behaviors, and make catching the ball easier.

The researchers demonstrated the use of VR to catch an actual ball by using a motion-capture system to track the movement of the ball as well as the location of the catcher's hands and head.

They note the ability of the system to predict the flight of an actual ball and visualize it for the user gives the catcher an advantage not available in the real world.

From EurekAlert
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Abstracts Copyright © 2017 Information Inc., Bethesda, Maryland, USA


 

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