Margaret Heafield Hamilton was born in Paoli, Indiana, on August 17, 1936. She graduated high school in 1954 and from Earlham College, with a BA in mathematics, in 1958. From simple beginnings, she would go on to the lead computer software development for part of the US Apollo space program, probably still the most ambitious human project ever. Costing $142 billion (2017) and staffed with over 400,000 engineers, assembly line workers, astrophysicists, welders, truck drivers, astronauts, radar technicians, and program managers—nearly every technical specialty and walk of life possible—it was truly a national mission.
On her way to Apollo, after graduating from Earlham, Hamilton took a temporary position at Massachusetts Institute of Technology (MIT), where she developed weather prediction software for professor Edward N. Lorenz on the Librascope LGP-30 and DEC PDP-1 computers. Lorenz is the father of dynamical systems and chaos theory, and coiner of the concept of the "butterfly effect." This idea is that small initial changes can have large effects. Lorenz used it in his models of global climate change to show, to ask, for example, "Does the flap of a butterfly's wings in Brazil set off a tornado in Texas?"
From 1961–63, Hamilton worked on the massive US SAGE air defense system at Lincoln Laboratories, where she first began to take an interest in software reliability. SAGE, which stood for the nearly meaningless acronym "Semi-Automatic Ground Environment," was a series of computers across the US (with one in North Bay, Canada) which connected to local radars and which could provide a picture of the airspace of the continental United States. The perceived threat was atom bomb carrying Russian bombers attacking from the north. While Hamilton worked on the prototype SAGE computer, whose military designation is AN-FSQ-7, she learned a great deal about the importance of writing reliable software.
In the summer of 1968 in Cambridge, Massachusetts, 32-year-old Hamilton began writing software at the MIT Instrumentation Lab, home of the Apollo Guidance Computer (AGC). The AGC was a marvel of technological development: the reduction in size of a computer system for Apollo spacecraft from 7 refrigerator-size equipment racks to a 70 lb box measuring only 24 × 12.5 × 6.5 inches using the new technology of "integrated circuits."
Proving herself to be an skilled programmer, Hamilton worked her way up to become head of the Apollo Software Engineering Division, writing and supervising code development for the AGC used in the Lunar Module, the Command Module, then eventually, all on-board flight software. Code was literally sewn into place—copper wires were threaded through magnetic rings to represent the 1's and 0's of the AGC's code.
During the project, the pressure on everyone in the program was intense ("out of this world," one might even say), with endless long days and nights spent working to put a man on the Moon. Hamilton was no exception. She was also raising a 4-year-old girl, daughter Lauren. One day Lauren, whom Hamilton often brought to work, happened to push a button on the DSKY and crashed the system. If this happened in space, the computer would lose its navigation data and the crew would be lost in space. (Fortunately, there are back up instruments but it would be riskier).
Sure enough, on Christmas Day 1968, with Apollo 8 in orbit at 2 p.m. Eastern time, astronaut and Command Module pilot Jim Lovell said, "Uh, oh. I think I just did something wrong."
After spending nine hours poring through the 8-inch-thick program listing on the table in front of them, Hamilton and her coders arrived at what they thought was the best workable solution which involved entering hundreds of keystrokes into the AGC. If they make one mistake it could throw the navigation of the spacecraft off—meaning that they could either burn up on reentry to Earth—or skip off the atmosphere and be lost in space. After nine hours of painstaking troubleshooting and testing, the astronauts reboot the computer and begin their journey home.
From Computer History Museum
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