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Virtual Reality ­sers Must Learn to ­se What They See


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A user wearing a Samsung Gear VR virtual reality headset.

Virtual reality users need training to effectively perceive and use virtual imagery, according to a study by researchers at the University of Wisconsin-Madison.

Credit: Markus Schreiber/AP

A study by researchers at the University of Wisconsin-Madison found virtual reality (VR) users need training to effectively perceive and use VR imagery.

The researchers previously found people were failing a simple test of three-dimensional (3D) perception using a flat screen and standard 3D movie glasses, and demonstrated poor performance at discerning the direction in which a target was moving.

Applying this test to VR yielded more realistic indications of 3D motion in three dimensions, such as binocular cues and parallax.

The experiments found that when most people wear a VR headset, they still treat what they see as if it is happening on a conventional TV screen.

The researchers note the addition of visual and audible feedback to the test enabled participants' success rates to nearly double, and they found small head movements and typical binocular cues of motion are only used by people when they are actively shown how VR differs from a flat computer screen.

From UW-Madison News
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Abstracts Copyright © 2017 Information Inc., Bethesda, Maryland, USA


 

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