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What Could Possibly Go Wrong with VR?


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A virtual reality user slaps a bystander.

University of Copenhagen researchers hope to inform design and experiential improvements to virtual reality technology by analyzing YouTube videos of accidents that occur while using the technology.

Credit: vrfitnessinsider.com

Researchers at Denmark's University of Copenhagen (UCPH) hope to inform design and experiential improvements to virtual reality (VR) technology by analyzing YouTube videos of accidents that occur while using the technology.

The researchers studied 233 YouTube videos of so-called “VR fails” to determine where things go wrong in order to optimize user experience, said UCPH's Andreea-Anamaria Muresan.

The team has compiled a VR fail catalog that includes clips of accidents and their causes, including users colliding with walls, furniture, or spectators during their VR experiences.

Muresan said the researchers can help designers improve their VR accident-avoidance approaches, by changing certain virtual game elements to prevent collisions, for example.

From University of Copenhagen (Denmark)
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Abstracts Copyright © 2021 SmithBucklin, Washington, DC, USA


 

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