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A Turing Test For Computer Game Bots


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Can a computer fool expert gamers into believing it's one of them? That was the question posed at the second annual BotPrize, a three-month contest that concluded Thursday (Sept. 10) at the IEEE Computational Symposium on Intelligence and Games in Milan.

The contest challenges programmers to create a software "bot" to control a game character that can pass for human, as judged by a panel of experts. The goal is not only to improve AI in entertainment, but also to fuel advances in non-gaming applications of AI. The BotPrize challenge is a variant of the Turing test, devised by Alan Turing, which challenges a machine to convince a panel of judges that it is a human in a text-only conversation.

"The BotPrize is important for AI in gaming because it aims to show how AI can make games more fun to play, by providing more interesting opponents for game players," says Philip Hingston, associate professor in the School of Computer and Information Science at Edith Cowan University in Perth, Australia, and an overseer of the competition. "It is also important for AI in general because it highlights a central question in AI: How is human intelligence related to computer intelligence?"

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