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Maker Faire

Kimberly Wright / Reuters/ Corbis

Imagine a school where kids could do the following: clone jellyfish DNA; build gadgets to measure the electrical impulses of cockroach neurons; make robotic blackjack dealers; design machines that can distinguish between glass, plastic, and aluminum beverage containers and sort them into separate bins; and convert gasoline-burning cars to run on electric power.

No such school exists, but in August I went to Detroit and met the kids who did all these things, and more. They—along with 22,000 other people—had come from all over the United States and Canada to demo their creations at Maker Faire, a two-day festival of do-it-yourselfers, crafters, musicians, urban homesteaders, kit makers, scientists, engineers, and curious visitors who congregated to present projects, give performances, and swap ideas.

Having attended eight Maker Faire events since 2006 (they’re put on by the same company that owns the magazine I edit), I’ve become convinced of two things about children and education: (1) making things is a terrific way to learn, and (2) schools are failing to teach kids to learn with their hands.

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