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D. Fox Harrell on His Video Game For the #metoo Era


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D. Fox Harrell of MIT

"We didn't want [performance evaluations] to be straightforward," Harrell says. "You end up with some kinds of tensions."

Credit: Bryce Vickmark / MIT News

In an interview, Massachusetts Institute of Technology professor D. Fox Harrell discusses the development of Grayscale, a video game designed to make players sensitive to workplace sexual misconduct.

Grayscale has gamers play employees who receive emails from co-workers with embedded evidence of various kinds of sexism from the Fiske and Glick social-science model. Players' responses to these emails are evaluated to assess their performance in navigating "tensions between what is seen as the corporate culture, what would get you ahead, and your own personal thoughts about the sexism that's displayed," Harrell says. Grayscale is based on the ICE Lab's Chimeria computational platform, which enables "people to be members of multiple categories or to have gradient degrees of categories and have those categories change over time," Harrell says.

Harrell notes the developers want Grayscale to offer "a compelling narrative" that entails understanding co-workers' back stories and personalities.

From MIT News
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