From Communications of the ACM
Digital innovation is not working in the interest of the whole of society. It is time to radically rethink its purpose without…
Filippo Gualtiero Blancato| March 1, 2024
A study of gamer behavior finds they shy away from gay characters, regardless of their strengths.
Scientific American From ACM Opinion | October 19, 2022
Framed as a bill to protect kids online, the California Age Appropriate Design Code Act would radically reshape the Internet—and harm both kids and adults.
Eric Goldman From ACM Opinion | September 1, 2022
We are in a golden age of progress in artificial intelligence, and it is time to start taking its potential and risks seriously.
The New York Times From ACM News | August 25, 2022
Considering copyright licensing issues involving non-fungible tokens to manage creative works.
Andres Guadamuz From Communications of the ACM | September 1, 2022
Interacting online today means being besieged by system-generated recommendations, but do we want what the machines tell us we want?
The New Yorker From ACM Opinion | July 29, 2022
NSF's vision for the U.S. cyberinfrastructure ecosystem for science and engineering in the 21st century.
Manish Parashar, Amy Friedlander, Erwin Gianchandani, Margaret Martonosi From Communications of the ACM | August 1, 2022
Leading metaverse theorist shares his thoughts on the sudden rise of the concept, its utility for the enterprise, and what we still get wrong.
Protocol From ACM Opinion | July 19, 2022
Hopscotch app co-founder Samantha John discusses her journey from avoiding video games to helping kids create them.
The Information From ACM Opinion | June 29, 2022