Diane Crawford
Page 5
Robert Fox
Pages 9-10
Pages 11-14
In the fast-moving and ever-changing field of programming, what's your plan for the inevitable?
Robert L. Glass
Pages 15-17
ISPs, governments, and telecos work to link the old world to the new in a volatile region.
Phillip Ein-Dor, Seymour E. Goodman, Peter Wolcott
Pages 19-23
The Internet's development must benefit all members of the global electronic community.
Dori Kornfeld
Pages 25-26
Thank the U.S. military for the "ever-expanding" acronym, the most insidious threat of all.
Les Earnest
Pages 27-28
How can images be made to create the visual illusion of physical force?
Andrew Rosenbloom
Pages 30-32
The pleasures of immersive interactive entertainment increasingly demand game designers deliver a physically consistent and convincing experience—solving fundamental computational problems along the way.
Chris Hecker
Pages 34-39
Give virtual characters an intellectual and sensory boost to improve their chances of survival in and control over their environmentsand an enhanced sense of physical reality.
John Funge
Pages 40-48
To solve the problem of generating realistic human motion, animation software has to not only produce realistic movement but provide full control of the process to the animator.
Zoran Popović
Pages 50-58
Simulated water flows, swirls, mixes, falls, refracts light, and interacts with objects in games, movie special effects, and commercials.
Nick Foster, Dimitris Metaxas
Pages 60-67
These fracture patterns propagate arbitrarily in 3D solid objects as they break, crack, or tear realistically.
James F. O'Brien, Jessica K. Hodgins
Pages 68-75
These simulated fluids move around randomly while interacting with such everyday objects as a human hand in surprisingly realistic swirls, flows, and vortices.
Jos Stam
Pages 76-83
Przemyslaw Prusinkiewicz
Pages 84-93
This high-performance computer simulation of Europe's largest aquarium lets its human visitors interact with 25 species and about 1,000 individual creatures and plants.
Torsten Fröhlich
Pages 94-101
Simplifying human-computer interaction by using hand gestures.
Jakub Segen, Senthil Kumar
Pages 102-109
An asset in most cases, extensive experience can trip up the adoption of new technologywhen fresh thinking is needed above all else. But methods exist to recognize impediments to creativity and to sharpen rusty creative skills …
Deborah K. Smith, David B. Paradice, Steven M. Smith
Pages 110-116
Classifying structures for providing products and services in the electronic marketplace.
Veda C. Storey, Detmar W. Straub, Kathy A. Stewart, Richard J. Welke
Pages 117-123
Future users of information systems must address organizational problems at a time when the organizational form is being revolutionized.
Gurpreet Dhillon, James Backhouse
Pages 125-128
Peter G. Neumann
Page 144