Daniel D. McCracken
Page 539
U. W. Pooch
Page 541
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This paper describes extensions of this algorithm in the areas of texture simulation and lighting models. The parametrization of a patch …
James F. Blinn, Martin E. Newell
Pages 542-547
The geometric structure inherent in the definition of the shapes of three-dimensional objects and environments is used not just to define their relative motion and placement, but also to assist in solving many other problems
…
James H. Clark
Pages 547-554
An algorithm for drawing pictures of three-dimensional objects, with surfaces made up of patches of quadric surfaces, is described. The emphasis of this algorithm is on calculating the intersections of quadric surfaces. A parameterization …
Joshua Levin
Pages 555-563
A significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick …
N. Burtnyk, M. Wein
Pages 564-569
James W. Frane
Pages 570-576
C. Duong-Kien, H.-J. Hoffman, D. Muth
Pages 576-577
The results of a survey concerning women and minority students and faculty in computer science during the years 1971 to 1975 are presented. Analysis of the data indicated that effective affirmative action programs for recruitment …
Richard G. Montanelli, Sandra A. Mamrak
Pages 578-581
Pages 586-587