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Think Before You Fork
From Communications of the ACM

Think Before You Fork

Kode Vicious's thoughts on forking, config files, and using internal wikis.

The Risks of Stopping Too Soon
From Communications of the ACM

The Risks of Stopping Too Soon

Good software design is never easy, but stopping too soon makes the job more difficult.

Practical Application of Theoretical Estimation
From Communications of the ACM

Practical Application of Theoretical Estimation

One of the most popular and successful approaches to estimating software projects is the Putnam model. Developed in the 1970s by...

Who Are We - Now?
From Communications of the ACM

Who Are We - Now?

Considerable progress has been made toward the formation of a computing profession since we started tracking it in this column a decade ago.

Identity Management and Privacy
From Communications of the ACM

Identity Management and Privacy: A Rare Opportunity To Get It Right

The National Strategy for Trusted Identities in Cyberspace represents a shift in the way the U.S. government is approaching identity management, privacy, and the...

How Computers Got US Into Space
From ACM News

How Computers Got US Into Space

When you look back at the past 50 years of human spaceflight, don't forget the computer scientists who helped make it possible.

Why Google Does Not Own Skype
From ACM Opinion

Why Google Does Not Own Skype

So Microsoft is buying Skype for $8.5 billion, its biggest deal ever. It’s too soon to make a pronouncement on whether the purchase is an idiot move, a brilliant...

From ACM Opinion

Let in the Super-Immigrants!

The best way to improve the U.S. economy fast is to poach entrepreneurs from the rest of the world. So why do we make it so difficult for them to immigrate?

There's No Data Sheriff on the Wild Web
From ACM Opinion

There's No Data Sheriff on the Wild Web

A company suffers a catastrophic attack on its servers. Gone are names, email addresses, home phone numbers, passwords, credit card numbers. Everything ends up...

From ACM Opinion

Five Gadgets that Will Be Dead in Five Years

If there's one thing that's predictable in the technology world, it's that things change. Products that were commonplace 10 years ago (PDAs, CRT televisions,...

Take IT Out of the IT Department
From ACM Opinion

Take IT Out of the IT Department

It's time to reverse the trend of centralized information technology that has been the hallmark of most companies for at least 10 years. Control of IT shouldn't...

Sorry But the Game Does Not Build Anymore
From ACM Opinion

Sorry But the Game Does Not Build Anymore

Continuous integration and an automated asset pipeline should guarantee that you can produce an up-to-date working version of the game you are working on in very...

From ACM Opinion

Sony Hack Highlights Importance of Breach Analysis

Sony's apparent difficulty in figuring out the extent of the damage from the recent intrusion into its PlayStation Network, while frustrating for those affected...

From ACM Opinion

Video Game Shapes Leadership Style of the New Head of Mit's Media Lab

Joi Ito has a knack for leading people, which he demonstrated, of all places, in World of Warcraft.

Electronic Health Records Face Human Hurdles More Than Technological Ones
From ACM News

Electronic Health Records Face Human Hurdles More Than Technological Ones

In medicine, there's the patient and there's the chart. And the chart is paper.

The Importance of Reviewing the Code
From Communications of the ACM

The Importance of Reviewing the Code

Highlighting the significance of the often overlooked underlying software used to produce research results.

Bell Labs and Centralized Innovation
From Communications of the ACM

Bell Labs and Centralized Innovation

In early 1935, a man named Clarence Hickman had a secret machine, about six feet tall, standing in his office. Hickman was...

Reaching Learners Beyond Our Hallowed Halls
From Communications of the ACM

Reaching Learners Beyond Our Hallowed Halls

Rethinking the design of computer science courses and broadening the definition of computing education both on and off campus.

Online Advertising, Behavioral Targeting, and Privacy
From Communications of the ACM

Online Advertising, Behavioral Targeting, and Privacy

Studying how privacy regulation might impact economic activity on the advertising-supported Internet.

In the Digital Era Free Is Easy, So How Do You Persuade People to Pay?
From ACM Opinion

In the Digital Era Free Is Easy, So How Do You Persuade People to Pay?

To compete with piracy, content providers need clear value propositions that don't conflict with the product.
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